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Export from magicavoxel
Export from magicavoxel






  1. #Export from magicavoxel software
  2. #Export from magicavoxel trial

Job doneįrom reading your first post I can see that this might cause an issue with the shared internal faces used between the parasite and snail body. Also worth saying that when working with Transparency you’ll want to change the Face Rendering on the material to ‘Single Sided’ as well. You can then upload your model with both textures, and assign this to the Opacity channel of your material.

#Export from magicavoxel trial

The darker the grey you use, the more transparent your snail will be - this might take some trial and error. Find the colour on the texture you used for the body of your snail and replace it with a Dark Grey, then fill the rest of the image with White. Simply make a copy of your palette texture and open it in whatever image editor you like. Since the OBJ export in MagicaVoxel uses a palette texture to handle colours, we can use that to create a quick Transparency texture. I got that to work and look how I wanted it to.įor our purposes, the best way to think of Transparency is just a Greyscale image that determines how transparent parts of our model will be. There’s nothing about transparency in this tutorial, so I went to YouTube and watched two videos on making transparent textures in Blender 2.8. I’m not “baking” any faces into my model, I have textures. I did not bake the model (again, not at this point) because I didn’t think it applied to my model. I imported into Voxelshop to reduce the polycount and exported each of the three pieces as. I split my model into three parts (could have been two), the shell and parasites, the middle and eyestalks, and the little outline and “whiskers”, along with their corresponding palettes. Method 2: I then followed this tutorial - Sketchfab Community Blog - Tutorial: Creating a 3D Star Wars scene in voxels using MagicaVoxel, Blender and VoxelShop. I did modify the model but soon found out I’d have to modify the parasite to a point that would defeat the purpose of making the parasite as big as it was. Method 1: I followed this guide - Sketchfab Community Blog - A complete guide to importing from MagicaVoxel to Sketchfab and, as mentioned in the tutorial, since some voxels are sharing the same face there are visible “holes” in the model. The green, red, and yellow parts make up the parasites.

export from magicavoxel

I will link a little guide for that here once i had time to write one.This is a zombie snail.

#Export from magicavoxel software

What you should do, especially with complex models, is run them through a 3D-Modeling software like Blender and optimize the meshes. A word on directly importing models form MagicaVoxel MagicaVoxel does not optimize (or at least does not do a good job at it) the exported models. In most cases this will not affect the look of the rest of the scene. Here is how the shadow of the same model looks like with "Normal Bias" set to 0. So if we set this value to 0 the gaps in our shadows will disappear. Increasing this value will increase the holes in our shadows. As you can see our "Normal Bias" is set to 0.4.

export from magicavoxel

My settings look like this: Take a look at the configuration of the "Realtime Shadows" for the shadow type "Hard". Here is an example of a broken shadow using a MagicaVoxel model in Unity: Now to fixing this without repairing every normal on the model.įirst you should take a look at the settins of your light source. But when using complex models this can quickly get too much of a task. You could manually go through all faces in a 3D-Modeling software like Blender and fix the normals. This will not be visible on the model itself but will be immediately visible when using shadows.

export from magicavoxel

Fixing holes in 3D-Models exported from MagicaVoxel ← Go back Fixing holes in 3D-Models exported from MagicaVoxel When exporting models from MagicaVoxel and importing them into Unity you can sometimes end up with some flipped normals on some faces of the 3D-Model.








Export from magicavoxel